Hi everybody, after search on internet for eflc buzzard for gta 4 original and get no result, I decide to create this mod for people who want a buzzard in gta 4 this like me. Enjoy ;)

install buzzard from my buzzard folder (model, handling, vehicle, carcol...) maybe you know so I will not explain how to install
after that
add this line to your WeaponInfo.xml ( location: Grand Theft Auto IV\common\data)

<weapon type="EPISODIC_17">
		<data slot="HEAVY" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="100.0" weaponrange="400.0" clipsize="750" timebetweenshots="36">
			<damage base="1000" networkplayermod="2.0" networkpedmod="1.0"/>
			<physics force="500.0"/>
			<reload time="66" fasttime="66" crouchtime="66"/>

			<aiming accuracy="1.0">
				<offset x="0.0" y="1.0" z="0.0"/>
				<crouchedoffset x="0.0" y="1.0" z="0.0"/>
			</aiming>

			<pickup regentime="0" ammoonstreet="500"/>

			<controller>
				<rumble duration="60" intensity="0.3"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>HEAVY</flag>
				<flag>CAN_FREE_AIM</flag>
			</flags>
		</data>

		<assets>
			<effects>
				<muzzle fx="muz_minigun"/>
			</effects>
		</assets>
	</weapon>

	<weapon type="EPISODIC_18">
		<data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="80.0" clipsize="1" timebetweenshots="5000">
			<damage networkplayermod="1.0" networkpedmod="1.0"/>

			<aiming accuracy="1.0">
				<offset x="0.0" y="1.0" z="0.0"/>
				<crouchedoffset x="0.0" y="1.0" z="0.0"/>
				<reticule standing="0.65" ducked="0.55" scale="0.3"/>
			</aiming>

			<pickup regentime="360000" ammoonstreet="8"/>

			<controller>
				<rumble duration="0" intensity="0.0"/>
			</controller>

			<flags>
				<flag>THROWN</flag>
				<flag>ADD_SMOKE_ON_EXPLOSION</flag>
				<flag>EXPLOSION_BASED_ON_IMPACT</flag>
			</flags>

			<projectile type="ROCKET" fusetime="170">
				<explosion type="ROCKET"/>
				<physics force="149.9" explodeimpactthreshold="0.0" explodeimpactwithvehiclethreshold="0.0"/>
			</projectile>
		</data>

		<assets model="cj_rpg_rocket">
			<effects>
				<trail fx="weap_rocket_player"/>
			</effects>
		</assets>
	</weapon>

	<weapon type="EPISODIC_19">
		<data slot="RIFLE" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="500.0" weaponrange="200.0" clipsize="1" ammomax="666" timebetweenshots="5000">
			<damage base="666" networkplayermod="1.0" networkpedmod="1.0"/>
			<physics force="300.0"/>
			<reload time="5000" fasttime="5000" crouchtime="5000"/>

			<aiming accuracy="1.0">
				<offset x="0.0" y="1.0" z="0.0"/>
				<crouchedoffset x="0.0" y="1.0" z="0.0"/>
			</aiming>

			<pickup regentime="0" ammoonstreet="500"/>

			<controller>
				<rumble duration="60" intensity="0.3"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>HEAVY</flag>
				<flag>CAN_FREE_AIM</flag>
			</flags>

			<projectile type="EPISODIC_18">
				<typetocreate type="EPISODIC_18"/>
				<explosion type="EPISODIC_18"/>
			</projectile>
		</data>

		<assets>
			<effects>
				<muzzle fx="muz_rocket"/>
			</effects>
		</assets>
	</weapon>